Posted on September 11, 2018
Welcome To The Gold Mine – A Retrospective Of My Fondest Memories In Arcade Gaming
Scroll below and enjoy
presents a
Welcome To The
Gold Mine –
A Retrospective Of My
Fondest Memories
In Arcade Gaming
.25 Cents To Freedom
“Dad, can I have some quarters?” This was probably my most asked question as a kid after I was introduced to the Gold Mine, the wood-paneled arcade inside my towns local mall. Taking my first steps through the somewhat-misleading entrance into the barrage of fantastical arcade sights and sounds was absolutely magical as a child and couldn’t have presented itself to me in a better way. WOAH! So many games! Games of all varieties! There were stand-up cabinets (Final Fight), sit-down “cockpit” style games (After Burner), pinball machines (High Speed), basketball games , air-hockey and on and on and on… !!! Where do I begin?
My first experience in this video game wonderland came on a night where my dad took my brother and I out for a boys night. “Let’s go to the Gold Mine!” he exclaimed joyfully. “YAY!” my brother responded with excitement. “What the heck is the Gold Mine?” I asked curiously. “Oh… you’ll find out.” they both said in mischievous unison. Were we pickaxing for gold? Do I need a hardhat? I really had no idea what they were getting me into and I think that this surprising reveal into the world of arcades is a big part of why I still look back to these memories with such love.
Walking into the Gold Mine for the first time was a complete sensory overload. It was like too much awesome at once (if there really is such a thing). I had no idea where to even start but luckily my dad had more experience and was able to help guide me down the path to video game bliss. “There’s all kinds of games.” he would say. “Let’s find something that we can all play together!” Right away that sounded cool because not only were these titles blowing me away with amazing visuals, killer sounds and groundbreaking gameplay but I noticed that most all of the cabinets were designed to be multiplayer and it clicked just how cooperative this experience could be.
Leading my brother and I through the foggy light show at the entrance, my dad proceeded to take us to the change machine located in the rear part of the arcade. Wow was this place cool! I still felt like I was in a new dimension and had no idea how to comprehend this awesome foreign environment. As he exchanged crumpled dollar bills for piles of quarters, I scanned the arcade like a hawk searching for prey and that’s when I noticed a 3-player arcade game that looked like it would be perfect for us to try, Pit Fighter .
What an awesome premise as not only was the game 3-player simultaneous but it also had the look and feel of a seedy martial arts movie which instantly made us all like it. I was amazed by the digitized sprites right away and I loved that the 3 playable characters all had a unique move-set and style. Even though we were playing the same game, we were having completely unique experiences and I felt incredibly lucky to be playing something that looked and performed as cool as this. “Why don’t games look like this on Nintendo?” I asked. “They have to make these ones look good so that you come here and spend quarters.” my dad explained. “Man… I’m gonna have to figure out how to get a lot of quarters.” I told myself. The addiction had begun.
So many more hours and quarters were spent here after that fruitful night. Games like Teenage Mutant Ninja Turtles started to show up at the Gold Mine and I can still remember my friends and I taking down The Shredder and co. as a foursome. What a cool time as the game was very fun and also looked just like the popular cartoon that I was hooked to as a kid! Terminator 2: Judgement Day was great because it came with machine guns attached to the front of the cabinet instead of traditional joysticks. Who can’t comprehend shooting a gun at things and it works even better when you have the backdrop of a rad action movie such as this.
Of course, around this same time, the Gold Mine was getting inundated with people who were salivating over a new gaming treat, Street Fighter II . Piles of enthusiasts flocked to the tightly controlled tournament fighter and quarters now became more precious than ever. Random players could approach anyone’s game and challenge them for the right to continue on playing and the head-to-head experience with your quarter on the line made the game feel like there was more at stake then there had ever been before. It was clear that arcades were not just a place for parents to dump their kids while they shopped but a solid and visceral experience for players and a fast-rising business for owners.
The volcano of success from Street Fighter II continued as several new iterations were released due to popular demand. In fact, the first ever arcade cabinet that I remember being 50 cents was Street Fighter II: Champion Edition which showed to me just how confident they were in their machine by increasing the entry fee by 100%. I don’t even think anyone budged as everyone (me included) continued to pump these machines full of quarters. Even though many awesome arcade games were still yet to grace us with their presence, the era of Street Fighter II still ranks as the zenith of the arcade age and no other game has ever represented this experience better than this one in my opinion. Crowds of people would surround Street Fighter II like rowdy fans at a boxing match and the feeling of trial-by-fire that you got when an experienced player served you like a kung-fu master would drive you to get even better than before.
Another first that I experienced in the Gold Mine was the vastly popular and line-pushing Mortal Kombat . While Street Fighter II provided gamers with the most technically sound fighting game in the arcades, Mortal Kombat delivered a different kind of satisfaction in the genre with its inclusion of gory blood splatter during the match and death-dealing fatalities that could be performed at the conclusion if the player could execute the proper button combination within the allotted time limit. What a glorious first site it was to see the opposition brutally murdered in a video game! The first day I saw Mortal Kombat still ranks as the biggest crowd I’ve ever seen in the Gold Mine as everyone was clamoring to catch a glimpse of one the these crazy death moves! Bragging rights in gaming were evolving right before our eyes and learning these “Finish Him” maneuvers became doctrine to surviving the rough terrain of this new and more competitive arcade landscape.
Of course there were tons of classics to peruse through such as Pac-Man and Donkey Kong here which provided a simple premise but a daunting high-score challenge that many players would attempt on their trek through gaming paradise. Some classic shooters that I remember seeing for the first time at the Gold Mine were Galaga and Robotron 2084 which never disappointed you with their easy-to-pick-up gameplay mechanics that could be enjoyed by anyone. Even classic racers such as Pole Position and Super Hang-On found their way here and introduced themselves to me with unique cabinet designs mixed with fun racing mechanics.
Another one of my favorite arcade introductions at the Gold Mine was the high-flying NBA Jam . Basically an upgraded version of another basketball arcade classic Arch Rivals , NBA Jam improved on its predecessor in every way by increasing the player total from 2 to 4, including the NBA license which provided real life teams and players to choose from and evolving the gameplay from a punchfest with basketball elements to a high-octane dunkathon complete with a funny and perfectly appropriate play-by-play announcer who stole the entire arcade’s airwaves with his loud cacklings of “BOOMSHAKALAKA” and “HE’S HEATING UP” after successful shots were made. By incorporating many of the same head-to-head elements that made the fighting games of this era successful, NBA Jam brought a bodaciously awesome trash talking experience that became as fun as any of the games from this heyday of arcade goodness and only got better with subsequent releases of NBA Jam: Tournament Edition and NBA Hangtime .
In addition to the litany of traditional “screened” arcade cabinets that could be found at the Gold Mine, pinball machines of all varieties made their home here as well and supplied players with a nice change-of-pace. Games such as Medieval Madness and Star Trek: The Next Generation made their debut to me here and supplied a different kind of challenge that was every bit as fun as the other arcade games around them. What is it about pinball that makes it fun anyways? I mean the premise should be somewhat monotonous in the sense that no matter what, your only controlling the two flippers at the bottom and occasionally smacking the ball back into the field of play. However, it’s extremely relaxing and mesmerizing to watch that little silver dude ping and boing its way back and forth (especially when your able to satisfyingly get that little guy into a hard-to-navigate high score area). One thing’s for sure, pinball machines are rad as hell and their inclusion at the Gold Mine was yet another catalyst for arcade love during my youth.
Even obscure games made their way to the Gold Mine and got all of the kids in my town abuzz with revolutionary gameplay mechanics that we’ve never seen before. One such title that comes to mind in this category is Time Traveler from Sega. “Dude… what the heck is that thing?” Seeing this unique arcade cabinet for the first time made me feel like the future had arrived. Using laserdiscs with full-motion video and a special curved mirror in front of a monitor, Time Traveler was able to create an optical illusion that “lifted” the projected characters up off of the flat surface creating a mind bending “holographic” effect that looked like something straight out of Star Wars. While the game itself turned out to be a somewhat forgettable fmv cowboy shooter with unresponsive controls, the experience of seeing this revolutionary new graphical style was completely cool and adds to the extensive pile of awesome arcade “firsts” experienced by me at the Gold Mine.
In the end, for me the Gold Mine had it all and provided my childhood with as many happy memories as there are quarters in the world. As a fan of video games since the 80’s, I feel very lucky to have been able to experience many of the highest points in gaming history right here inside these hazy wood-filled walls such as the Street Fighter II phenomenon and the rise of Mortal Kombat. Even though I played in tons of arcades since then over the years (many of them totally rad), nothing has ever compared to the plucky old Gold Mine from my childhood and it has come to define my very notion of what an arcade even is. The games and experiences I’ve already mentioned only scratch the surface of my overall memory of this awesome place and so much of my gaming love was sculpted through my time spent playing with friends and family here. From Missile Command to Marvel vs. Capcom and everything in-between, the Gold Mine was there to happily exchange my quarters for a good time and its namesake was proven true with every new trip as shiny golden treasures of many different shapes and sizes were always found within.
Thanks for reading! Questions/Remarks/Suggestions?
Leave below in the comments section or…
E-Mail The ‘Tude Dude
radwriting@thetudedude.com
-Pushing Reviews to the EDGE!
Published by
Posted on September 1, 2018
A Retro Review – Streets Of Rage
Hit play above for in-game music from this title
Scroll below for review
presents a
by
(Sega Genesis) |
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(Beat em’ up) | |
(Single/Multiplayer) | |
(Coolness guaranteed) |
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(Great game) |
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Carving out its own bare knuckle-shaped niche within the beat em’ up genre, Streets Of Rage complimented the Sega Genesis as well as any other franchise on the system executing its side-scrolling fisticuffs assembly-line to a brutally refined magnificence |
Story
There was once a time when the city enjoyed “streets of happy” however all of that changed when Mr. X and his criminal syndicate took over everything by force and draped the roads in RAGE! With complete control over the local government and police force, the violent organization ruled with an iron fist and ran amok with all the freedom in the world to spread as much malice as it wanted. All hope seemed lost of ever restoring the city back to its previous state until three young police officers- Adam Hunter, Axel Stone and Blaze Fielding threw away their badges and vowed to put their lives on the line to punch and kick their way back to the more pleasant streets of yesteryear!
Overview
Streets of Rage is a 1 or 2 player simultaneous side-scrolling beat em’ up where you take control of one of the heroes of the game- Adam, Axel or Blaze and fight your way through hordes of random thugs and unique bosses across 8 stages en route to the final encounter with the leader of the crime syndicate, Mr. X. Each of the 3 playable characters has different attributes and their main attacks include punches, kicks and throws though they can also use different weapons found throughout the game (such as pipes, knives, bats and more) as well as a special bonus move that deals damage to all adversaries on the screen. Additional items that can be collected include apples & roasts which restore health, money & gold bars which give you points and police car icons which grant you an additional bonus attack.
The levels consist of varying “waves” of enemies randomly accosting the player(s) as they walk from the starting point to the end where a boss awaits to challenge you before proceeding. As you progress, these end-stage opponents gain in difficulty and defeated ones will return for revenge to try and take you down at different points throughout your journey. There are 3 unique difficulty settings that can be changed at the on-set of the game which increases adaptability to both new and experienced players. Utilize the strengths of the 3 heroes and battle your way through Mr. X’s entire criminal organization to complete the game.
Cast
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Mr. X (main antagonist) Machine gun-toting crime boss… collector of X-Men comics |
Restoring Happiness Back To The Streets, One Thug At A Time (XL section)
“I want the ‘TUDE !” “You can’t handle the ‘TUDE !” “Seriously though… do you want to play some Streets of Rage ?” During the ‘tude era, the beat em’ up genre was INSANELY popular! Whether killing time in the movie theater arcade waiting for your showtime or playing with your friends on home consoles, beat em’ ups provided both a quick and satisfying experience that most people could grasp within seconds of playing. Tons of great brawler franchises enjoyed success across a multitude of platforms as well and there’s no doubt that it’s somewhat hard to mess up this ready-made formula for gaming pleasure but be-that-as-it-may there’s just something special about the console-exclusive and ‘tude-filled Streets of Rage. “Now we’re playing with ‘tude baby !”
For starters, the title itself sounds cool as HELL! Check your training wheels at the door kiddies- this is STREETS OF RAGE! That’s right… ROADS OF ANGER so you better be prepared for aggro and a fight with every step you take down these desolate walkways of ‘tudey goodness. 1 or 2 players (multiplayer co-op… ) choose from one of the 3 rockstar-sounding heroes – Adam Hunter , Axel Stone or Blaze Fielding and set off for a punch and kick adventure across 8 stages to battle back the oppressing criminal element that has plagued the city led by the vile (and lazily named) Mr. X .
Each character has different attributes ( i.e. Adam is strong but slow, Axel is average across-the-board and Blaze is fast but less powerful) and also a unique move-set with different combos. Finding the fighter that works best for you isn’t too big a deal since they all basically execute the same but they do feel different enough with their moves that it is fun to try them all out for varieties sake. While there is a background story to the game involving the 3 main characters basically trading in their police badges to bring some bare knuckle justice to the crime-ridden city, it really doesn’t matter at all as you take control of one of the proud-walking heroes and partake in the RAGE that has apparently engulfed the streets of your fair town. In other words, good guys use fists on bad guys… fin!
As with any brawler your goal is to simply beat the hell out of every enemy you see on the screen at a given time and continue this process while walking down the road until you reach the boss at the end of the stage and beat the hell out of them too! The enemy rundown consists of denim-jacket wearing gingers , martial arts wannabes , M. Bison cosplayers and more all led by a final baddie at the end of each stage (except the elevator level) such as this Johnny Rotten reject , Karnov’s brother and… the Ultimate Warrior (“MORE LIKE STREETS OF DESTRUCITY BROTHER ARRRGGGGHHHHHHH !!!!!!!!!”). Defeated bosses return in later stages for revenge to try and take you down again which is kind of funny to me as if they went home and tried to strategize a plan, changed clothes and nursed their injuries back to health just to run back into the ragin’ streets for more punishment! It works though since these dopes are very redundant in their attacks and they seem more like regular enemies anyways however this monotony lessens the quality of their introductory battle which lowers the excitement for these encounters overall.
Punching is your main offensive attack on these fight-filled avenues so no matter what character your controlling be prepared to greet all opposition you see with your fists! Landing the first blow on an adversary will stun them and repeating the process will initiate your character’s combo which does more damage and brings additional ass-kicking variety. Jumping attacks can also be performed and they are quite useful for engaging large packs of enemies as well as some of the tougher bosses. In addition to your normal melee maneuvers, there’s also a special bonus move in which you call in your cop buddies for a howitzer-like blast that deals damage to all the enemies on-screen (are these bazooka’s standard police-issue?) as well as a plethora of other weapons that can be unleashed on your foes like baseball bats, knives, beer bottles and pipes. Grappling and throwing thugs presents further effective street cleaning options (so satisfying) and playing with a second player reveals a grab and kick formation for even more boot-to-face action (performed by grabbing your teammate similarly to how you would an enemy)!
While the 3 heroes are strapped up with a fairly deep move-set, most of the enemies are sparse in their attacks and usually only have one or two moves that they rely on which does tend to get stale but what would you reasonably expect from a title in the straight-forward “walk and punch” genre I suppose? The level design doesn’t deviate much in terms of gameplay but it does have appropriately seedy backdrops that add to the overall ‘tude pool and fit the games title. As with most beat em’ ups, the best experience in Streets of Rage is had when playing with friends but it’s still plenty of fun going solo as well bashing your way through the gauntlet of mohawked ruffians that infect your roadways.
One of my favorite features is when you get a chance to “fall to the dark side” and are presented with a choice by Mr. X to join his organization just before the final fight. While the decision is irrelevant in single-player (your sent back to stage 6 if you accept his offer), things become much more interesting in multiplayer as the possibility for a fight to the death between players becomes a reality if one accepts Mr. X’s offer while the other rejects it . There’s even a chance for a “bad guy” ending if the hero that chose to accept wins the battle between players and then takes down Mr. X by themselves afterwards… AWESOME!
Overall, what’s not to like about the gameplay especially when expectations are tempered accordingly to the genre’s typical redundancy? It’s a fun and addictive arcade-like brawler that is both simple to grasp and satisfying in its challenge with more replay value then most other games like it. While the concept of Streets of Rage is nothing new and these types of beat em’ up games can certainly become monotonous at times, the execution is so good that it will keep you bashing heads all the way to the end no matter if your hoofin’ it alone or with a buddy. Though many titles in this category are plagued with boredom issues after only a few minutes of gametime, Streets of Rage maintains a high-end fun factor throughout… a true testament to its greatness!
The controls perform excellently in Streets of Rage and respond admirably to all of your commands quite well. Hit detection is also a major thumbs up and you’ll be hard pressed to find any beat em’ up that feels any better when smacking a hoodlum with a punch square to the jaw! It is worth mentioning that I’m not a fan of how easy it is to grab each others characters in 2-player mode as most of the time your not trying to do this and it leaves you vulnerable to opponents attacks. No matter though, it’s a worthwhile nuisance since multiplayer is the preferred way to go. Translation – give each other some space and you should be fine.
The music is legendary and resonates these ragin’ streets with super deep bass beats and edgy harmonics that are very hard to get out of your head after playing. Streets of Rage just simply wouldn’t be the same without this great soundtrack paired with it as it’s instantly head-boppin’ and never lets up throughout fisticuff affair! Most of the sound effects are fine but the less said about the awful “death screams” heard from dispatched foes, the BETTER (especially the eardrum gouging female scream). I swear these screeching yelps are just as hard to get out of my head as the music is but they are pretty funny so at least they serve as unintentional humor if nothing else.
The graphical design is good (love those backgrounds… A LOT) and all of the sprites are distinctive but some of the colors are a little drab. There are times when the bland hues drape the entirety of the stage that your in creating a sense of eye-dullness which downgrades the visuals a smidge. Overall though they look fine and do what they’re supposed to do but they’re not especially memorable… UNLIKE ME !?
Do we even need to question the ‘tude level of Streets of Rage? I mean, its got a kick-ass cops gone rogue premise, rotten scoundrels who want to kick the crap out of you, broken bottles being used as weapons, you name it! How about allies who clear your path with giant bazookas or the dark and gritty setting that make you glad your inside your safe and cozy home? … moving on.
There’s no denying the staying power and overall quality of the great Streets of Rage. Much like a knee to the face, this game is simple, effective and full of ‘tude showcasing the highest achievable quality a home-console beat em’ up can reach! Whatever it does lack in it more than makes up for with its edgy polish and design while flanking the Genesis in its library like a member of the nWo proudly showing off for its console as a center-piece title. No doubt Sega hit a home run here and there’s simply no questioning this dash and bash journey down the old angry roads. Only one thing left to do now… !!!
Critical Analysis
4/5 |
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Man do I love me some Streets of Rage! It’s quite literally one of the coolest game franchises EVER anchored down by this fantastic original which deserves a playthrough from anyone that calls themselves a gamer. It’s simple to learn and consistent in design so its accessibility is top-notch for beginners while also providing an intriguing challenge for veterans on harder difficulties showcasing a broad appeal to all types of virtual maestros. While most of the greatest innovative brawler experiences were being had in the arcades during Streets Of Rage release, it was pretty righteous to see Sega buck that tradition and release this “killer app” exclusive that represented the Genesis library like a 300 lbs. bouncer ready to throw down! Further, the amazing score by Yuzo Koshiro, tight controls, co-op support and the appropriately gritty graphics accompany your journey down these streets like a black belt and a license to kill enhancing the experience past many glass-jawed pretenders! Without a doubt, the #1 complaint I have is the terribly redundant banshee-wails that pollute your ears as your dispatching Mr. X’s army of misfits sounding cheap and out-of-place when associated with all the other high-quality components of the title. Besides that, any other downfalls (like one-note enemy a.i. and issues unintentionally grabbing your co-op partner during crucial moments) fall under a much-larger umbrella that shades itself over the entire genre in the macro making it far less applicable to critical analysis in the micro unless it’s just blatantly unavoidable which isn’t the case here. No, like most beat em’ ups, it’s the job of the developers to design a superficial environment so flashy that players overlook these issues long enough to continue their way through to the end and there’s no doubt that these streets pull that off as well as anything you’ll come across in this category… without EVER having to insert 1 single quarter! Now that’s value! So don’t wait any longer – strap up with your high-tops, fingerless-gloves and ninja headbands and join me on the Streets Of Rage for one of the most ‘tude-filled, face-punching donnybrooks you’ll ever see. |
“So much trash on the shores in stage 3 it’s making me mad… BEACHES OF RAGE!!!“
Thanks for reading! Questions/Remarks/Suggestions?
Leave below in the comments section or…
E-Mail The ‘Tude Dude
radwriting@thetudedude.com
-Pushing Reviews to the EDGE!
Published by
Posted on August 13, 2018
Top 10 Favorite MLB Players Of All Time
Scroll below and enjoy
presents a
Favorite
Players
Of All Time
I Don’t Care If I Never Get Back
Man, there’s just something special about baseball. The smell of freshly cut grass glistening under a bright springtime sun. The sounds of the bat echoing its familiar *THWAK* beyond the horizon. Finally learning how to catch the ball as a child after many agonizing (and painful… ) attempts. I swear baseball has been ingrained in The ‘Tude Dude’s bones since I learned to breathe and consequentially it’s the first major sport that I ever followed since I played some organized ball as a kid and wanted to learn how to get better by observing the pros in the MLB (thanks Mom) which was my introduction to analyzing the different nuances of athletic competition.
So many awesome greats got me hooked back in the day like Bo Jackson , Roger Clemens , Frank Thomas , Greg Maddux and the “bash brothers” (Mark McGwire & Jose Canseco) and I would try to emulate many of the impressive attributes that I witnessed by seeing how these guys did it in the majors. Throughout the years of watching many of these baseball stars as a kid, other names started to pepper into my lexicon from the legends of the past and it was then that I began to realize the grand history of the sport as a whole. Transcendent figures such as Babe Ruth , Ty Cobb , Stan “The Man” Musial , Sandy Koufax and Willie Mays were all like spirits that refused to die as everyone involved in the baseball world talked about these guys (and many more) with a great passion and it motivated me to learn more about the titans of America’s Pastime. Despite not being able to witness these revolutionary players when they did it, it was like they leapt off of the pages of old books and magazines when I would listen to stories or read about them and my love for the history of baseball grew more and more as the entirety of the sport started to materialize into my understanding.
Today, many more stars continue to stoke the fire of the old game and further on the legacy of the diamond like Clayton Kershaw , Mike Trout , Jose Altuve , Aaron Judge and Bryce Harper and it just keeps rolling on. One thing’s for sure, baseball is full of greats both past and present and it’s become increasingly difficult to corral in my favorites as the list just continues to expand with the years rolling on so now seems like the right time for The ‘Tude Dude to break down his favorite players from the baseball universe with so many amazing legends that have already come and gone to add their name to the pantheon of this great pastime. So grab your Cracker Jacks , hot dogs and old mitt and join me for a comprehensive look through the pillars of baseball history as I rattle the cages of my memory bank to decide once and for all (subject to change with future players) who belongs in my favorite baseball players list !
Position Key
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The following is a list of The ‘Tude Dude’s 10 favorite MLB players of all time.
Nolan Ryan
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Ted Williams
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Robin Ventura
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Mike Piazza
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Bo Jackson
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Justin Turner
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Arguably the greatest ever thrower on the mound, Sandy Koufax dominated opposing batters with a brutal left-handed fastball during his career and set the initial mark of pitching excellence for the Dodgers franchise that is still being measured against to this day. |
Ivan Rodriguez (C)An excellent combination of ferocious defense and consistent hitting make “Pudge” Rodriguez one of the best catchers to ever patrol behind home base. |
David Ortiz (1B/DH)A pure power hitter and clutch performer, “Big Papi’s” large frame is surpassed by his heart and charisma and will forever be remembered among the great legends in Boston sports history. |
Cal Ripken jr. (SS/3B)A model of consistency and a harbinger of playing the game with great class at the highest level, “The Iron Man” Cal Ripken astonished from both sides of the plate and set the ultimate consecutive games played mark that will probably never be touched again throughout the span of time. |
Cody Bellinger (OF/1B)Playing with a bravado that inspires confidence to everyone around him, Cody Bellinger hit the ground running in his baseball career with one of the greatest ever rookie seasons in MLB history and looks to catapult his name into the pantheon of legends as he continues his ascent into superstardom. |
Frank Thomas, Willy Mays, Ken Griffey jr., Walker Buehler, Barry Bonds, Jackie Robinson, Lou Gehrig, Jim Edmonds, Raul Mondesi, Mike Trout, Trea Turner, Juan Gonzalez, Roberto Alomar, Ty Cobb, Greg Maddux, Andre Ethier, Kenny Lofton, Will Clark, Rickey Henderson, Kris Bryant, Ozzie Smith, Randy Johnson, Mark McGwire, Larry Walker, Ken Caminiti, Roger Clemens, Gary Sheffield, Derek Jeter, Edgar Martinez, Kenley Jansen, Paul O’Neill, Buster Posey, Mariano Rivera, Hideo Nomo, Bryce Harper, Curt Schilling, Kirk Gibson, Alex Rodriguez, Mickey Mantle, Vladimir Guerrero, Corey Seager, John Smoltz, Jim Thome, Johnny Bench, Don Mattingly, Giancarlo Stanton, Mike Schmidt, Chipper Jones, Mike Scioscia, Matt Kemp, Scott Rolen, Andrew McCutchen, Chuck Finley, Steve Garvey, Rich Hill, Adrian Beltre, Eric Gagne, Hank Aaron, Manny Machado, David Price, Stan Musial, Matt Williams, Bernie Williams, Greg Vaughn, Carlos Delgado, Jason Giambi, Evan Longoria, Johnny Damon, Albert Pujols, George Brett, Joe DiMaggio, Tom Glavine, Eric Karros, John Olerud, Shawn Green, Kevin Brown, Craig Biggio, Pete Rose, Pedro Martinez, Duke Snider, Tony Gwynn, Hyun Jin Ryu, Kirby Puckett, Miguel Cabrera, Vinny Castilla, Aaron Judge, Jeff Bagwell, Gary Sanchez, Andres Galarraga, Harmon Killebrew, Robin Yount, Tim Salmon, Roberto Clemente, Mitch Williams, Shohei Ohtani, Dave Stewart, Barry Larkin, Fred McGriff, Honus Wagner, Joey Votto, Max Scherzer, Yasiel Puig, Tim Hudson, Rafael Palmeiro, Kike Hernandez, Nomar Garciaparra, Ichiro Suzuki, Joe Morgan, Yasmani Grandal, Wade Boggs, Don Drysdale, Dennis Eckersley, Roy Halladay, Dave Winfield, Sammy Sosa, Gary Carter, Manny Ramirez, Paul Molitor, Trevor Bauer, Eddie Murray, Yogi Berra, Ernie Banks, Reggie Jackson, Warren Spahn, Brooks Robinson, John Kruk, Max Muncy, Tim Lincecum, Joe Mauer, Paul Konerko, Darryl Strawberry, Fernando Valenzuela and the relentlessly punctual Bert “Be Home” Blyleven . |
Thanks for reading! Questions/Remarks/Suggestions?
Leave below in the comments section or…
E-Mail The ‘Tude Dude
radwriting@thetudedude.com
-Pushing Reviews to the EDGE!
Published by
Posted on August 8, 2018
My Favorite NFL Team – The Dallas Cowboys
Scroll below and enjoy
presents a
My Favorite
NFL Team
Break Out Your Six-Shooters!
(Stands on stage… taps mic) “I AM A DALLAS COWBOYS FAN!” (Quickly runs off stage to avoid the angry mob’s pelting tomatoes!) Whether or not your a fan of football (or sports for that matter), chances are that the Dallas Cowboys have entered your life in one way or another. I grew up in Northern California (49ers & Raiders country) and always had a penchant for being rebellious as a kid. Most of my family members were staunch 49ers fans and boasted about their revolutionary offense while many friends of mine were Raiders fans and lamented about their “commitment to excellence“. I cared nothing for any of this as all I saw was a smorgasbord of hideous red & gold on the San Francisco side and ineptitude mixed with delusion on the Raiders side (though they did get some points from me later in life for being one of the ‘tudier franchises in the NFL ).
One year, I remember going to my great-grandparents home where a gathering of my family had assembled to watch the 49ers play in a very important NFL playoff game. Not knowing what “playoffs” even were, I watched the game as a child and listened intently as different family members proclaimed the 49ers greatness and certainty of winning before the game had even started! “What if you guys are wrong?” I would say meekly as the time ticked down to kick off. “Oh… you’ll see” They would confidently snap back and I can still see the little ‘Tude Dude being conceived as I rebelliously decided to root against San Francisco so as to hopefully be on the winning side that none of them would be able to partake in.
Well, it turns out that the team that would be battling the 49ers that day seemed to be just as rebellious as me and a perfect opposite to San Francisco’s unappealing color scheme, the Dallas Cowboys . Not only was I mesmerized by their bright jerseys that were way more eye-candy like than stupid San Francisco’s but Cowboys freaking rule, their star logo grabbed me right away and they stomped the 49ers into the ground that day shutting my “way too cocky” family down while also earning a spot in my heart as the first ever favorite sports team I had ever subscribed to! 2 weeks later, they reached the NFL mountaintop by utterly demolishing the Buffalo Bills in Super Bowl XXVII and it was then that I understood that this team was special.
Troy Aikman, Emmitt Smith, Michael Irvin and later Deion Sanders all became names that I grew to love as the ‘Boys went on to win 2 additional Super Bowl’s while becoming the team of the decade. WOW… I felt extremely spoiled and lucky right off the bat for being able to partake in glory years this awesome right away in my fanhood. It seemed like during this time, a precedent was being set that the Cowboys were a “soft” team full of glitz and glamour that cared more for showboating than playing hard-nosed football but I didn’t listen to any of this as I carried on with my loyal-to-a-fault personality when it comes to picking favorite things like this.
Since this wonderful “golden age” of Cowboys football, (which fortunately for me coincided with my introduction to being a fan), things have been a lot more difficult for us Dallas loyalists and the separation of REAL fans and bandwagon jumpers has certainly commenced amidst this gauntlet of mediocrity that has persisted ever since. Through the Quincy Carter years , the playoff heartbreaks and the HORRIBLE refereeing (IT WAS A CATCH!!!), my love has maintained for this glamour franchise and it will never go away however, there have been droves of supposed Dallas fans who have silently backed away from America’s Team during these hard times to root for a new team (or don’t watch football anymore) and honestly… I get it. It’s certainly the easier road at this point to not be a Cowboys fan.
They DO look soft with their prissy white uniforms ! Their owner is a 5 year old kid in a billionaires body controlling the team as if he were in a sandbox! They are constantly the headline of any sports related publication EVEN WHEN THEIR IN LAST PLACE ! I totally understand and comprehend where a lot of the hate comes from and you know what… I STILL LOVE THE DALLAS COWBOYS !!!
I might understand the logical reasoning behind picking the easier and less resistant path when it comes to being an NFL fan but I’ll never understand changing loyalty or being a bandwagon jumper as I felt like I made a commitment for life when I chose Dallas as a kid! Even though I’m all grown up now and can decipher and articulate so much better than I could as a child, I still love my ‘Boys and root for them with a relentless passion despite the seemingly never-ending barrage of negativity thrown their way . A lot of the hate that I used to hear as a child bugged me but now I feel like it’s fuel, driving all of Cowboy’s nation to what will ultimately be one of the sweetest ever days experienced when we can see that Lombardi trophy finally make its way back to Dallas and shut up some of our loudest detractors . Or maybe we’re completely doomed with a curse of suckage ?
Either way, The ‘Tude Dude will be riding in the same seat on the Dallas Cowboy bus for the rest of his days thanks in large part to the many Cowboy greats that have donned the iconic star on their helmets like The Triplets , Jason Witten , Demarcus Ware , Deion Sanders , Sean Lee and Dak & ‘Zeke . We may be dressed in shiny whites for a human destruction derby and we may have an “I swear I’m a genius” (and way too involved) owner but you can rest assured that we’ll always be prepared for a gunfight with our six shooter’s in tow . Thank you Dallas Cowboys for providing one helluva ride over the years. Through Super Bowl glory and circus-like zaniness, you’ve stayed true to yourself and you helped plant the seed of rebelliousness inside The ‘Tude Dude’s head, bringing us here today! Once again thank you Dallas Cowboys, you will forever be my favorite NFL team.
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-Pushing Reviews to the EDGE!
Published by
Posted on August 2, 2018
Vs. Battle – NBA Jam
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presents a
by
&
(Sega Genesis) | (SNES) |
Genre |
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Players | (Single/Multiplayer) |
Tale Of The Tapes
NBA Jam is a 2 on 2 slam dunk centered basketball game which started its life in the arcade’s before making its way to home consoles. It has a similar playstyle and feel to another arcade basketball classic, Arch Rivals, however it improved the gameplay with the NBA license, shoes that go turbo and the ability to fly higher than humanly possible and mega dunk with authority! Each game consists of (default) 2 minute quarters with the obvious goal of outscoring your opponent through any offensive means possible however, slamming the ball through the hoop like a meteor after flipping in the air a hundred times looks way more stylish than anything else (even if it is still only worth 2 points just like a plain old jump shot).
The console versions use rosters from the 1993-94 NBA season and all of the 27 teams in the game are represented by 2 of their best players such as John Stockton & Karl Malone on the Utah Jazz or Patrick Ewing & John Starks on the New York Knicks. With a fun trash talking announcer and up to 4-player support, NBA Jam is considered the godfather of arcade sports games and an absolute blast to play! Though released on a multitude of different platforms, we’re gonna take a look at the Genesis version and the SNES version and see who wins in a game of one-on-one. Now let’s tip-off and start the battle!
The Battle
The rosters and modes are completely identical in both versions so we’ll have to compare the controls in this round to determine a winner. The general handles for both games feel good as the players move and respond nicely and the only differences that are found are in the controller’s themselves and how their buttons layout in relation to the game. It’s a really close call here since I like how the Genesis controller’s face buttons feel closer to the arcade experience but I have to give the slightest of edges to the SNES version since the shoulder buttons function perfectly to hold down for turbo freeing your face buttons (and your thumb) to focus solely on shooting and passing.
Round 1 Analysis
Gameplay | PUSH |
Controls |
Round 1 winner
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An easy win for the SNES version in the sight and sound department as it tops the Genesis in every way. The colors and sprites are brighter on the Super Nintendo while the music and voice samples sound distinctively crisper and more accurate to its arcade big bro’. It’s interesting that the SNES version doesn’t have music in-game while the Genesis version does, but it’s not nearly enough and only serves to get the Genesis version a jab or two in on an otherwise dominant round from the house that Mario built.
Round 2 Analysis
Music/Sound | |
Graphics |
Round 2 winner-
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Overall winner
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Thanks for reading! Questions/Remarks/Suggestions?
Leave below in the comments section or…
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radwriting@thetudedude.com
-Pushing Reviews to the EDGE!
Published by
Posted on July 29, 2018
A Retro Review – F-Zero
Hit play above for in-game music from this title
Scroll below for review
presents a
by
(SNES) | |
(Racing) | |
(Single-player) | |
(Coolness guaranteed) |
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(Great game) |
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*LOVE that soundtrack *Controls respond with pinpoint precision *Speed, speed and more speed |
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*Would have been incredible with 2 player split-screen *Collision detection is too sensitive *A little lacking in depth |
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Bucking Nintendo’s typical first-party approach of safety nets and training wheels, F-Zero zooms past the competition in record time displaying some the best chops in the racing genre bar none no matter the system or console |
Story
The year is 2560 and racing has evolved from boring cars that touch the road to hovercrafts that float inches off of the ground and rocket up to speeds around 300 mph. The top 4 racers in F-Zero – Captain Falcon, Dr. Stuart, Pico and Samurai Goroh are all vying for the glory of winning the F-Zero Grand Prix. Fame and riches await the champion but who can survive the hazards while also keeping the pedal to the floor?
Overview
F-Zero is a high-speed racing game where you control a futuristic hovercraft and navigate closed-circuit courses whilst avoiding other racers and random hazards from starting point to finish line. 2 different game modes include “Grand Prix” which features 3 unique leagues and 5 races/tracks in each against a.i. opponents as well as “Practice” which allows you to race on individual tracks with either 1 or no other opponent present. Blast through 5 laps on each track as fast as possible and avoid finishing beyond the podium to proceed to the next race in Grand Prix mode. Along the way, all of your best times are saved so that you can always go back and attempt to set a new mark on each track.
There are 4 crafts to choose from – The Blue Falcon (good for beginners), The Golden Fox (great acceleration but flimsy structure), The Wild Goose (can take a beating but horrible off the line) and The Fire Stingray (fastest top speed but supremely heavy) all offering a unique playstyle and feel with which to appropriate to players of all varieties. After each lap, a boost is rewarded to your pilot which can be stored and used at any time but beware the many different hazards that litter the 15 different courses such as landmines, ice and jumps that can send you flying off the track. Discover the best line and straddle the delicate balance of risk/reward to conquer each track and become the ultimate F-Zero champion!
Cast
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Blast Processing Huh? (XL section)
“Dude, I think I’m going WAY too fast !!!” Man… if this is the future that’s in store for us in the 26th century then maybe I really do need to look into that cryo freezing thing…… YIKES maybe not! I can still remember looking ahead as a child in the 80’s and 90’s. *The Year 2000* It sounded so magical as if somehow all of our sci-fi movie dreams were going to come true as soon as the clock struck midnight to start the new millennium. Flying cars and interstellar travel ? NO PROBLEM… it’s the year 2000!
Unfortunately, none of the amazing things that the movies promised us became real and it turned out to be just another dumb trip around the Sun without the ability to teleport or time travel… OH WELL . Despite the year 2000 not living up to all of its sci-fi potential, games like F-Zero give me hope at least for future generations that maybe we just might reach that cool Star Wars like reality someday. At least they were smart to set their time period much later so no one has to be disappointed if it doesn’t come to fruition in their lifetimes (though there better be flying cars by the 2500’s or my soul will STILL find a way to be disappointed).
F-Zero is a high-octane balls-to-the-walls racing game where traditional automobiles have been replaced with super high velocity jet-powered hovercrafts dueling each other at breakneck speeds on 15 different tracks across 3 different leagues. There are 2 different race modes to choose from- Grand Prix and Practice. In Grand Prix, you’ll first pick from one of the 4 available racers as well as select your opponents difficulty level from 3 different settings (beginner, standard and expert) before swapping paint with the other 3 crafts (along with a glut of cpu-controlled generic vehicles) as you make your way through each league with 5 races apiece. The goal in this mode is to maintain a top-3 finish in each stage so that you can advance to the next track until eventually reaching the end but beware falling too far out of a place let alone all of the regular dangers that come with throttling around these twitchy futuristic courses at crazy speeds. In Practice, you’ll choose your craft, select if you want to compete against 1 other computer-controlled opponent or not and race on each track individually which is the preferred mode for setting record times.
The 4 different racers are eccentric and interesting and they all offer a contrasting feel and unique stats allowing for more forms of accessibility. Captain Falcon , the star of the game, is an authoritative bounty hunter who pilots the average-across-the-board Blue Falcon . Dr. Stewart is a suave and arrogant M.D. (hope he’s not on call) who pilots the super fast accelerating/weak body structure Golden Fox . Pico is a dangerous and cold hearted hit-man who pilots the nearly indestructible/slow accelerating Wild Goose . Samurai Goroh is a cunning and lawless pirate who pilots the high end top-speed/super-heavy Fire Stingray .
Finding the racer that feels best for you is paramount to helping you succeed to get those better track records (Fire Stingray’s my guy) so the more time spent appropriating yourself to the 4 pilots the better. Each vehicle certainly feels dramatically different which provides a nice range of options right off of the bat. Unfortunately, there are only 2 different modes which feels a little sparse and the lack of split-screen support definitely hurts but what is here does feel satisfying enough especially if you consider the games release date (1991 in the U.S.). The ability to save your best times (for example) adds a ton of replay value and allows for a sort-of 2 player mode as the controller is passed back-and-forth to try and break current track records which is a nice consolation.
The course variety is good and each new race brings a complex challenge such as jumping the track in White Land II or navigating the crazy “screen push” in either Death Wind stage just to name a few. Most of the hazards are tricky and annoying (god I hate that magnet bar thingy ) but by far the most scream-inducing frustration is the pinball-like hit detection when you slam into another racer. No matter where I collide with another craft, I get sent into an unpredictable tailspin that usually results in my craft smacking into the electric barrier several times. It’s for this reason that I stick to the “Practice” mode when I’m trying to set new track records as you can choose to race against one other rival, or no one at all, while also learning the layouts of the different courses at a more reasonable pace.
The controls are excellent in F-Zero and everything feels proper and smooth which is nice considering your ridiculous speed at all times. This is the kind of game control-wise that I LOVE as you (the player) gain experience with every second that your playing it rewarding long-term enthusiasts. Mastering the shoulder buttons to make those sharp turns, knowing the right place on the track to use your boosts and learning when to throttle/brake are all examples of how you can shave seconds on your time and each craft has distinctive handling which showcase the uniqueness of the great controls found here.
The music in F-Zero RULES (I’m rocking out to the Big Blue theme you can find at the top of the page right now ) and it perfectly accompanies the supersonic speed of the game with its fast tempo style and pulse thumping beats. There doubly impressive to me to because they sound way ahead of their time which fits the futuristic concept like a glove. Even though some of the sound effects aren’t the most memorable things I’ve ever heard, that explosion sure sounds tight when your vehicle blows up so thumbs up there ! Did I mention the music rules? …Oh I did, well it deserves mentioning again because it really does! You’ll be hard pressed to find anything cooler and more ‘tude-filled in this entire era.
The graphics were freaking awesome looking when the game was released and showcased the power of the Super Nintendo’s Mode 7 visual style quite well. Despite some “fuzziness” at times, I still find them appealing today as the 4 main crafts all look distinguishable while the different levels all contain a cool color design and trippy background. Seriously though, what the heck are those crazy structures back there in Port Town, clam shell condominiums ? Most of the surrounding backdrops contain some kind of strange but interesting object like this and it adds depth to the visuals though it is harder to appreciate (and not recommended) when your zipping around hairpins trying not to die.
The ‘Tude Meter pulses with delight as it scans this super rad, certain-death, hyper-speed, holy #%@&, racing game which is a welcome change from Nintendo’s typical first-party mantra. I guess maybe it would be even more ‘tudey if you could shoot missiles or whatever at each other during the race but to hell with that man… here in the F-Zero world, we live our life one quarter-mile at a time (or 5 laps at a time… whichever)! In other words, speed KILLS dude and it’s just as badass as blowing people up according to the laws of coolness though the game still provides explosions and death just to ensure its place among the edgy elite!
I can’t contain myself… I LOVE F-ZERO! This game feels like wearing a tailored suit that’s just for me. It has just about everything I could ever ask for in a racing game – tight and responsive controls, killer music, a nice variety of crafts & tracks and a super cool futuristic premise that sated my youthful thirst for brand new ideas set in a far distant time period. No doubt about it, F-Zero is one-of-a-kind and supplies extreme racing fun around every twist and turn. Maybe this is SNES Blast Processing!?
Critical Analysis
4/5 |
5/5 |
5/5 |
4/5 |
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Dude, what else can I really say other than F-Zero has and will forever be my absolute favorite racing series to date! I mean, you zip blitzing future cars across a multitude of vibrantly trippy-looking planets with excellently responsive controls all while a rip-roaring soundtrack pulses in the background to a rhythmic cadence that corrals your focus into a Zen-like engine of unrelenting mayhem! It reminds me more of racing jets in a way, other than cars, which raises this game’s uniqueness from other driving titles of this era foregoing much of the slippery stubbornness that associates itself with those pesky rubber wheels and putting straight-line speed to the top of the priority list where it belongs. …And from Nintendo no less – the sticklers for 10 and 2 driving?! Yeah Sega, how’s that “we’re SO much faster than you are” propaganda working out for you again??? There are a few gripes that are inescapable such as the lack of 2 player support, bad hit-detection and a not-so deep Grand Prix but these complaints fade away into the background quickly when you’re having too much fun narrowly escaping death at rapid speeds either by yourself or against the computer. As far as F-Zero is concerned, the greatest competition comes from within anyways constantly tantalizing players to set a new bar of excellence on a difficult track for pride and gloating purposes. It’s these types of releases that grind gamers into twitchy cyborgs, increasing hand-eye coordination and reflex awareness beyond the status quo synthesizing our collective mindset towards a heightened sense of consciousness and I’m ALL for it (the path to enlightenment starts with a single boost in this universe)! Best way to sum it up – There are many fun racing games in this generation (and beyond) but none of them feel like F-Zero and I simply can’t recommend it enough. With as much genuine endorsement as I could possibly muster, strap yourself into the cockpit of one of these hovercrafts as soon as humanly possible if you haven’t yet and prepare yourself for a breakneck, city-jumping, turbo-boosting adventure unlike any other! |
“Man, those Death Wind levels really BLOW!“
Thanks for reading! Questions/Remarks/Suggestions?
Leave below in the comments section or…
E-Mail The ‘Tude Dude
radwriting@thetudedude.com
-Pushing Reviews to the EDGE!
Published by
Posted on July 27, 2018
Top 10 Favorite NBA Players Of All Time
Scroll below and enjoy
presents a
Favorite
Players
Of All Time
I Love This Game
“NBA action… it’s FANTASTIC !” Man do I love the NBA and its unique cast of characters! Whether doing ridiculous between-the-legs slam dunks (a la Vince Carter ) or trash talking loud enough to get their opponents completely rattled (Draymond Green anyone ?), NBA stars are always doing something entertaining and The ‘Tude Dude simply can’t get enough of these b-ball savants.
The debates rage on amidst NBA fans and journalists about who the greatest of all time is () but I find these discussions to be somewhat frustrating because they’re still based on opinions no matter how many facts you use to support your argument. For instance – Michael Jordan has an unblemished NBA Finals record (6-0) but he retired 3 different times in his career which affected his overall numbers and longevity. Despite some inconsistency in terms of years played, it’s extremely difficult to lob any kind of negativity towards MJ especially if you watched him play. The dude was over-the-top AMAZING! He commanded respect from the highest order and his work ethic and will-to-win were second to none.
Meanwhile, LeBron James has a losing NBA Finals record (4-6 so far) but has played in an amazing 8 consecutive championships while carrying some pretty below-average teams at times. He faces more scrutiny from fans and the media than any other athlete probably in the history of sport. But season-in and season-out, King James brings it to the max and has continued to impress me with his genius basketball intellect combined with his Terminator-like body structure.
To call either of these players the “g.o.a.t.” would garner absolutely zero argument from me as I can jump on board either campaign float. I’m a huge fan of Jordan’s mental toughness and killer instinct and there was just something magical about watching him play . Also, I have been completely floored by the real-life NBA Jam man LeBron James. He exceeds at everything individually but it’s his willingness to always put his teammates first that has really made him extra great. Plus… he won a freaking title for curse city Cleveland !
Does it really matter anyways who was technically better or not? I truly don’t think so. Both players are champions, MVP’s and total trend setters in their respective era. You could scream at me about Jordan’s perfect Finals record but I would counter you with the fact that basketball is a team sport and MJ enjoyed the luxury of one of the greatest coaches in NBA history (Phil Jackson) as well as one of the greatest wing-men of all time (Scottie Pippen). You could badger me about how LeBron has had to play much tougher opponents during his career such as Golden State and San Antonio but I would once again rebut by saying that Jordan had to persevere in an era of mega hard fouls and ruthless defensive stops.
In other words, I see MAXIMUM greatness in both players but I’m sure many people see it another way. Some debate that stats and numbers are the most black and white way of determining greatness while others would say that one player passed the “eye-test” more than the other. No ones opinion is wrong either way therefore debating and listing the greatest ever NBA players is something that I would rather leave to those that are willing to dive into the cesspool of logistical and analytical expertise. Instead, it will be much more personally gratifying for me to list my favorite players of all time as I can avoid the arduous task of number-crunching and career comparisons and just stick to the guys that made the most impact on my fanhood. So put on your Reebok Pumps , headband and Horace Grant goggles and let’s fast-break it all the way to the rack for a sweet alley-oop !
Position Key
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The following is a list of The ‘Tude Dude’s 10 favorite NBA players of all time.
Scottie Pippen
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Larry Bird
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Charles Oakley
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Michael Jordan
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Bill Laimbeer
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Magic Johnson
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Anthony Davis
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LeBron James
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Kobe Bryant
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Shaquille O’Neal
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Vince Carter (SG/SF)Without question the ‘tudiest slam dunker I’ve ever seen, “Vinsanity” was an absolute skywalker who you couldn’t take your eyes off of at any point during a game evidenced by his ridiculous reel of insane highlight plays. |
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Robert Horry (SF/PF)A savvy role-player and ice-cold clutch shooter, “Big-Shot Bob” holds the impressive distinction of winning 7 NBA championships with 3 different teams (including 3 in a row with my Los Angeles Lakers). |
Dikembe Mutombo (C)Perhaps the greatest shot blocker in NBA history, “Mt. Mutombo” proved quite the climb for any would-be offenders driving the lane against him while also supplying one of the most charismatic and fun loving attitudes ever seen in the game of basketball. |
Kareem Abdul-Jabbar, Kyle Kuzma, Patrick Ewing, Michael Cooper, Kevin Garnett, Tim Duncan, Gary Payton, Karl Malone, Kevin McHale, Dirk Nowitzki, Larry Johnson, Chris Paul, Kevin Durant, David Robinson, Pau Gasol, Tracy McGrady, Chauncey Billups, John Stockton, Derek Fisher, Hakeem Olajuwon, Spud Webb, Ron Artest/Metta World Peace, Shawn Kemp, Joe Dumars, Dwight Howard, Bruce Bowen, Karl-Anthony Towns, Reggie Miller, Lamar Odom, Donovan Mitchell, Dominique Wilkins, Clifford Robinson, Eddie Jones, Rick Mahorn, Marc Gasol, Chris Webber, Wilt Chamberlain, Shane Battier, Rajon Rondo, Draymond Green, Allen Iverson, Chris Mullin, Ben Wallace, Danny Green, Glen Rice, Julius Erving, Kawhi Leonard, Alex Caruso, Jayson Tatum, Ray Allen, Alonzo Mourning, Rick Fox, Clyde Drexler, Kyle Lowry, Dale Davis, Jason Kidd, Steve Nash, PJ Tucker, Mark Price, Elgin Baylor, Giannis Antetokounmpo, Dwayne Wade, Rik Smits, Russell Westbrook, Paul Pierce, Stephen Curry, Jerry West, Dennis Rodman, John Starks, Cedric Ceballos, Mugsy Bogues, Carmelo Anthony, Pete Maravich, Klay Thompson, James Worthy, James Harden, Manu Ginobli, Brandon Ingram, George Mikan, Paul George, Bill Walton, Nick Van Exel, Tayshaun Prince, Amar’e Stoudemire, Arvydas Sabonis, Ja Morant, Horace Grant, Avery Bradley, Jason Williams, Kurt Rambis, Elden Campbell, Joel Embiid, Antawn Jamison, Penny Hardaway, Rudy Gobert, Isiah Thomas, Brian Grant, Steve Kerr, Moses Malone, Byron Scott, DeMarcus Cousins, Jimmy Butler, Yao Ming, DeMar DeRozan and “Dirty 30” himself aka “the technical terror” – Rasheed Wallace . |
Thanks for reading! Questions/Remarks/Suggestions?
Leave below in the comments section or…
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radwriting@thetudedude.com
-Pushing Reviews to the EDGE!
Published by
Posted on July 22, 2018
A Retro Review – Jerry Glanville’s Pigskin Footbrawl
Hit play above for in-game music from this title
Scroll below for review
presents a
by
(Sega Genesis) | |
(Sports) |
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(Single/Multiplayer) | |
(Coolness guaranteed) |
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(Good game) |
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A fun multiplayer experience and simplistic premise save Jerry Glanville’s Pigskin Footbrawl from the guillotine of criticism overall though it could (and probably should) be even better than it is |
Story
Jerry Glanville has had it with all the pleasantries of normal football and decided that now is the time to slap his name (for absolutely no discernible reason whatsoever) on top of the medieval, arcade style Pigskin Footbrawl for its Genesis exclusive release. As the knight of your team, it’s your job to make Jerry proud by punching, stabbing and scoring touchdowns to lead your squad to victory! Seriously though… who the hell is Jerry Glanville anyways and why does he wear cowboy outfits in the game when it’s set in 621 A.D.?
Overview
Jerry Glanville’s Pigskin Footbrawl is a side-scrolling action “football” game where your objective is to outscore your opponent with touchdowns which can be done by navigating your player (or assisting a cpu controlled teammate) all the way to either the right or left side of the screen. While this may sound somewhat similar to regular football (or rugby), this convention is thrown on its head as players can punch and dogpile the opposing team with no remorse, all amongst a medieval backdrop no less! In addition to the opposing team’s snarling defenders, the play field is littered with obstacles which makes reaching the end zone that much more difficult.
Pigskin Footbrawl begins with both sides vying for possession of the ball by any means necessary. Once achieved (by either you or a cpu controlled teammate), several offensive options become available such as passing the ball forward to a teammate, kicking the ball downfield, etc. with the intention of scoring as many touchdowns as possible while of course, defending your goal from the opposing team. Be forewarned though, score too often and take a large enough lead and the medieval mob partaking in this “sporting” event will call for a troll to join the losing side which will greatly increase that teams chances since they are faster and stronger than normal competitors. Do your best to survive the mayhem of this renaissance rumble and outscore either the cpu or a friend to claim victory for your team.
Cast
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All Right Guys Let’s Punch Everyone In The Face On 1… Ready Break! (XL section)
“No rules, no punts or penalties. It’s football with an attitude… a bad attitude.” I must confess… I have no clue who Jerry Glanville even is or why I should care about his endorsement in this game but The ‘Tude Dude is all about bad attitudes so let’s slap on a cowboy hat, get in our race car and… err play some football ? “Tired of playing excitin’ NFL games like Madden or NFL Blitz (no… not at all actually)? WELL GOOD!!! Get ready for a medieval hootenanny disguised as a sport. They ain’t no better vidier game this side of the Mason Dixon y’all. You can keep yer’ sissified football games with RULES and BOUNDARIES… this is PIGSKIN FOOTBRAWL !!!”
I still am somewhat mystified by the inclusion of Jerry Glanville in the Genesis port of the fun arcade classic Pigskin 621 A.D as he just shows up in still images throughout the game. Worse still, he literally does nothing in those images and has pretty much no bearing in the game whatsoever other than his dumb cowboy likeness. On that note, can he time travel? This game is set in the medieval period! Whatever… we’ll just go with it since it seemed that so many sports titles in this era just had to have some kind of celebrity (cough) attachment.
Jerry Glanville’s Pigskin Footbrawl is a simple arcade style sports game in the mold of Arch Rivals, where engaging your opponents in hand-to-hand combat is just as important as scoring touchdowns. Punch your enemies square in the face, throw long bombs down the field, recover fumbles from opponents as they trip over tree branches and more in this medieval mosh-pit disguised as a sort-of football game. There are no season modes or anything of the sort, so only single games at a time are played which is a little disappointing right off the bat if your playing alone but can be a perfect slap-in title for a quick and satisfying multiplayer affair.
There are different options to manipulate (such as period time, game speed, etc.) which can all be interesting to tweak for unique experiences I suppose but nothing too compelling. …That is until you take a peek at your controls? There’s an “attitude” button ? I was giddy when I discovered that pressing “a” on the controller would engage attitude! However, I was disappointed to find that this just changed your team’s play style which unfortunately doesn’t amount to anything at all . Different attitude options include “scatter”, “get ball” and “man-to-man” and this seems like it would add a nice element of strategy to the slobber-knocker taking place on the field but I swear none of these play out much different to me so this whole aspect feels like a lost cause.
Basically, the game starts with one team kicking the ball into the field of play and then it’s all out WAR! You control the knight of your team (who along with the opposing teams knight seems to be the fastest guy on the field) as you do your best to recover the ball and push it to whichever end zone that your team is trying to reach. The gameplay feels like a sort of tug-of-war as both teams vie for the same goal in opposite directions. The screen scrolls back in forth in relation to wherever the ball is so your player (as well as many of the cpu controlled competitors) can find themselves outside of view at times but an arrow always indicates where your at so you usually have a general idea where to run to get back into the action.
You can signal for your cpu controlled teammates to pass the ball to you by pressing “c” when they have possession and you can also perform different passes when you have the ball by holding down the “c” button until an action prompt shows up on the screen and when you release the button the displayed maneuver will be performed. While this does take some time to get accustomed to, it ultimately works okay and allows for several different options (other than just running) to advance the ball down the field closer to your end zone. You can also perform a dropkick (… I thought you said there was no punts JERRY ) which kicks the ball pretty far down one side of the field creating a “live-ball” situation that can many times prove useful. Pressing “b” punches and you might as well spam it over and over again during the game as it not only melee’s for your character but for your teammates as well, increasing your chances at jarring the ball loose from the current ball-carrier.
Blocking your path to the end zone (besides the opposing team) is a ton of obstacles such as trees, puddles and rocks, all of which will stop your character and allow for the opponents to catch up. The players can tackle each other as well and the game will go through a Looney Tunes sequence where they dogpile into a cloud of smoke with one player emerging from the pile to get first chance at possession. Random weapons also litter the field which aid you in these sequences if you have one in your possession when touching your character with an opposing teams player so don’t be afraid to fight dirty whenever you get the chance!
You can only score by having you or a member of your team reach the end zone (no field goals or safeties) so get there early and often to stay in the lead. If one team gets too far ahead, then the game will automatically assign the struggling squad a “troll” who will not only be an extra player for them but is faster as well and will help turn the tide for the losing side in order to keep things competitive. Even adding one of these dudes is enough to drastically change the fortunes of your current game but it is possible to see more (on either team) if Pigskin Footbrawl feels it’s required – like a self-aware equalizer! At halftime, Jerry himself shows up (in appropriate medieval bull-roping attire no less) to display your many great Footbrawl achievements such as hangings, spearings and… Elvis sightings (…still looking for my 1st one)???
The controls aren’t bad by any means but they do feel a little stiff and momentum-based as you drift your character back and forth on the screen which can make it more of a struggle to determine where you want to go. While the in-game arrow that indicates where your character is at is helpful, I find myself seeing it more often than I want to since I run too far off of the screen with ease while holding down the d-pad trying to reach the ball. Still, there’s something about the feel of the momentum that is rewarding when you are able to safely navigate a long-play into your teams score area especially in multiplayer. All in all despite some flaws, the controls work just fine and contribute to the simplicity of the games overall arcade-like nature.
The sound effects and voices in the game are clear and impressive but the music makes me wish that Jerry Glanville sung his own soundtrack as it’s boring and redundant. It sucks too because there’s plenty of opportunity for an awesome and twangy soundtrack to pair itself nicely with this slugfest but unfortunately it never happens which damages the games quality. The graphics are okay and they translate well from the arcade version but they’re not overly memorable which is all I can really say about them. Could we get just one more field to play on so variety was added to the in-game visuals or perhaps some more comedic cut-scenes?
Of course there’s ‘tude in here- just look at the cool spiked wrist gauntlets at the title screen and on the box art! There’s also an attitude button which even though it doesn’t do exactly what I want it to (I was hoping it would pull out a huge mug of ale and chug it or something like that) I give them an A for making the game scream “let’s kick some butt” when you switch to “bad attitude” (the only play style I live by)! Plenty of other examples as well contribute to The ‘Tude Meter’s spike into the maximum column including repeated punches in the face to opponents being used as a sound strategy (…badass) and the implication that a grisly visit from the executioner awaits the losers of this “sporting event” (“My name is Gladiator “)! Quite frankly, this is one of Sega’s perfect eyebrow raising titles in this category constantly tantalizing with the promise of an awesome and unique football fight that you just can’t experience anywhere else. Now that’s what ‘tude’s all about!
In the end, Pigskin Footbrawl is a pretty good arcade port that finds its best value playing with friends since it’s sparse in modes that make it enticing for one player. Its singular focus can be lacking in depth but what it does do it does well (particularly multiplayer) and it will always be a decent game to come back to if you like your touchdowns mixed with spikes in the face! While there are several improvements that could have been made to make it better (cooler music, increased gameplay options, a celebrity representative that makes sense, etc.), Jerry Glanville’s Pigskin Footbrawl plays well enough to be a satisfying romp in short bursts but lacks the overall polish for long play-sessions. So for the best results, grab a bud and a viking helmet and duke it out on the gridiron of Footbrawl today for a quick game or two… but don’t hold your breath on trying to spot the King.
Critical Analysis
4/5 |
4/5 |
3/5 |
3/5 |
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Move over John Madd… actually no there’s only room enough for one long forgotten coach’s franchise on this shelf… sorry. Despite a shallow offering of gameplay modes and blatant lack of at-least-decent-music, Jerry Glanville’s Pigskin Footbrawl gets a better-than-expected rating for being a fun and accessible multiplayer title that works well with gamers of any skill level. It’s a little odd in design (like Pong mixed with face punches) but it fits perfectly with the gore-filled and mega ‘tudey games in the Sega Genesis library while standing out as yet another quality arcade conversion found on the system. I love the humor in the world of Footbrawl as well as it helps to breathe life into what would be an otherwise redundant execution overall. There’s no denying that this football/fightfest is far from greatness with its lack of robust single-player offerings but it does stand out as being completely unique while offering an accessible and instantly gratifying arcade sports experience that fits the Genesis nicely. Besides that, my biggest complaint without a doubt is the inclusion of “thanks for the free check” mascot Jerry Glanville who was given WAY more life in this review than anything that happens in the game. I mean, if Sega EVER feels the need to shamelessly include an unnecessary spokesman for one of their sports title’s, how about ‘Tude League Football (what dreams may come) or ‘Tude Dude’s Pigskin Footbrawl 2: The Quest For Free Money. …Well, it was worth a shot at least. Anyways, the next time your itchin’ for some arcade-style football with a ‘tudey twist, slam in Jerry Glanville’s Pigskin Footbrawl and do the ole’ coach a solid by not only defeating your opponent… but keeping your eyes peeled for that ever illusive Elvis Presley (SERIOUSLY where is this guy???)! |
“I might not be the best at Pigskin Footbrawl, but I can spot Elvis with the BEST of ’em !”
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