SNES Reviews


Welcome to the SNES Reviews page. Here you will find The ‘Tude Dude’s Retro Review directory for the Super Nintendo Entertainment System as well as a brief introduction to the console and its accessories.

Super Nintendo Entertainment System Reviews

The ‘Tude Dude fiercely critiques with super power as he observes all manner of games from Nintendo’s mode-7 monster!

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ABOUT THE SNES

Stoking Nintendo's already heavily raging fire into the farthest reaches of video game culture, the Super Nintendo Entertainment System (known in Japan as the Super Famicom) left an undeniable mark of quality, prestige and staying power across the virtual landscape substantiated resolutely by its future-proof aesthetic and massive library of accessibly-pleasing titles. Unleashed in the dawn of the decade as the counter-punch to Sega's growing market share within the medium, the Super Nintendo impressed pundits and partakers in all corners of the globe, showcasing an astute aptitude for not only besting the Genesis in many cross-platform comparisons but also for exceeding the hobby to its furthest zenith yet, cementing the Mario brand into the Mt. Rushmore of virtual influence forever. Turns out regular power wasn't enough... now your playing with SUPER POWER! 

Release Date (USA) August 23, 1991
# Of Licensed Releases 1756
Default Cartridge Design (USA)
Popular Exclusive's Donkey Kong Country, Super Mario Kart, Chrono Trigger, Super Metroid, Teenage Mutant Ninja Turtles IV: Turtles In Time

Console Variants (USA)


  • With a vertically-oriented cartridge bay, purple slider-switches and an eject button to prevent jostling, the Super Nintendo (designated SNS-001) stood apart from its predecessor's design in just about every way though oxidization issues caused a large number of these relics to turn an unappealing yellow much sooner than intended.


  • Repurposed in the late 90's as a budget alternative, the New-Style Super NES (otherwise known by its SNS-101 model number) offers little in terms of improvements from its parentage other than a more compact shell size and higher relative obscurity which, ironically enough, raises its collection value from the much more common original.

Controllers (USA)


  • A standard-bearer and precursor to many future greats, the default SNES controller performs beautifully during all of the system's offerings with rounded ends designed for comfort, a directional-pad with improved effectiveness from the NES rectangle and most importantly... 6 interactive buttons featuring 2 on top making a litany of complex titles easily translatable. 


  • Much like its older brother designed for the original NES, the Super Advantage's execution centers around delivering an arcade-like experience combined with speed manipulation for greater succession though those that coalesced with the default controller may find it a bit odd to try to wrap your brain around hitting the L and R right next to the face buttons.


  • Initially released as a proprietary accessory with the critically acclaimed art creation tool Mario Paint, the SNES Mouse is actually compatible with several other titles on the system as well, allowing for its PC-style precision to further blur the line between video game console and full-blown computer.

Popular Accessories (USA)


  • Essentially a backwards compatible/semi-upscaling adapter, the Super Game Boy translates the original Nintendo handheld's cartridges so that they're playable on a SNES console even adding color to select titles for further quality assurance.


  • Nintendo's official successor to the Zapper, the Super Scope intentionally appears more like a NERF bazooka than a traditional gun for safety reasons though the logic behind replacing the former's controller cord with 6 AA batteries that drain at the speed of light is beyond mystifying.


  • A necessary prerequisite to peak performance in multi-player titles like Super Bomberman 2 and Sunset Riders, the Super Multitap from Hudson Soft increases controller-input capacity up to 5 allowing for a room full of players to participate together simultaneously.


  • Once again forming out of the mist to grant wishes to weary gamers, the Game Genie for the SNES contains the same basic cheat code application premise as its cross-platform contemporaries except this time it comes with a nifty toggle switch and green light for no discernible reason whatsoever.


  • A prepubescent paddle into the ocean of online innovation, the XBAND was the very first internet-based gaming network connecting thousands of players together from the comfort of their living room via phone cable however its lack of refinement in terms of lag and support became calling cards to the peripheral's eventual demise.


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